I imaged a loose MSX cassette labelled `Flicky` containing Bitgame's tape conversion of Micronet's MSX ROM release of Sega's Flicky. The ROM image stored on the cassette differs slightly from the Sega/Micronet ROM cartridge I dumped previously. Side A contains the software, and side B has unrelated audio in Spanish that sounds like children playing some sort of game. This tape contains a BASIC first-stage loader wrapped in a machine-code loader, followed by the first 16KB of the ROM image of Flicky and a small machine-code helper routine (probably a copier to copy that part to start at address 0x4000), and then the remaining 16KB of the modified ROM image of Flicky. I did not find this tape release of the software catalogue by others. The three tape files are named `FLICKY`, `FLI`, and `CKY` and are all of the BLOAD binary type. This tape should load on most MSX machines with at least 64KB of RAM.

CAS image fingerprint for the software found on Side A:
```
34K Flicky (Side A) (Bitgame) (Argentina) [BLOAD'CAS-',R] [_].cas crc32:6debbbdc md5:9eaf4cfd41fd8ea176a1485ae1f8e878 sha1:5a6035d7f2d6c8c10aef3b4d4af808c9fdf25bda sha256:a3f23778f2096a9d26a803085c396f725e3db60b7b474c1ab084a73c1c13b615
```
ROM image fingerprint for the modified dump stored inside the CAS image:
```
32K Flicky (Bitgame) (Argentina) [_].rom crc32:aa97e0c2 md5:c85f129856dc605c2087267ea10f7992 sha1:83f564998f1990c5af2213d6fb491cc2e5dd70f5 sha256:960c7869bed99f347076eccb32862ce3977917a2921579237e5343b084b91616
```
Raw 24-bit stereo 44100 Hz FLAC audio was imaged using a Nakamichi BX-125 tape deck and a Steinberg UR22mkII USB ADC with Audacity under Win11 and is intended to be archival, CAS/ROM is for emulator use, and WAV is regenerated from CAS for the benefit of an actual MSX. Short filenames and long ones contain the same data.
